Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Friday, October 9, 2009

Res Kaje Illustration

OOC: I did this sketch a while back, so I had to clean it up a bit, it's sorta smudgy. It looks far better when viewed as you first see it on the blog. What you get when you click on the image is much, much messier-looking.

Tuesday, August 4, 2009

Another map of Winhava

No more accurate, but bigger and prettier. Courtesy Mallachaz Nightbane.

Thursday, May 28, 2009

New Mira

Description: Mira Miles is a tall (5' 8'') Eladrin woman with short black hair and eyes the color of polished lead. She has abandoned her race's famous grace and walks with the curt efficient step of an experienced soldier. When on duty she wears battered black leather armor and carries a paired set of long swords and bow. She wears a iron skull on a necklace.

Mira has worked as a mercenary for the past 5 years. The tattoos she wear contain the scripts of at least half a dozen languages. Why she decided to offer her services to the Grey Guard is something of a mystery. She, like Nessim, was brought into the grey cloaks for her knowledge of the area and as a liaison with the Eladrin. As a company scout she has been a great success, guiding the company through treacherous terrain and always finding comfortable and defensible campsites. However, her interactions with the natives have left much to be desired. She treats the fleeing elves the company meets with a combination of disgust and pity, while she greets her own kind (Eladrin) with nothing but hatred and barely repressed violence. She displays mostly a sense of comradery towards the soldiers of the company and she has quickly become popular despite reservations inspired by her race. There are those, however, who believe her impulsiveness and (mostly) functional alcoholism is a constant threat to the precarious truce with the Eladrin.

Mira Miles
Level 2 Eladrin Ranger

Initiative: +4
Senses: Perception +7; Low-Light
HP 32; Bloodied 16
AC 16; Fortitude 15; Reflex 15; Will 13
Healing Surges: 6 per day, recovers 8 hp.
Speed 6
Basic Attacks: melee +4; ranged +4
Attacks: Longsword +7 melee (1d8+2), Longbow +6 ranged (1d10)

At-Will Powers: Hit and Run, Twin Strike
Encounter Powers: Dire Wolverine Strike, Fey Step [racial]
Utility Powers:Unbalancing Parry
Daily Powers: Jaws of the Wolf

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics* +9, Arcana +4, Athletics* +9, Bluff +2, Diplomacy +2, Dungeoneering +2, Endurance +1, Heal +2, History +4, Insight +2, Intimidate +2, Nature* +7, Perception* +7, Religion +2, Stealth* +9, Streetwise* +7, Thievery +4.
*indicates trained skills

Abilities: Str 16 (+3); Dex 16 (+3); Con 10 (+0); Int 13 (+1); Wis 13 (+1); Cha 12 (+1)
Feats: Toughness, Eladrin Soldier, Lethal Hunter
Racial Abilities: Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Fey Step
Class Abilities: Hunter's Quarry, Prime Shot, Fighting Style [Two-Blade Fighting Style]

Gear: Leather armor, Paired longswords, Longbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 0 gp


Maybe a feat for H?

Staff Fighting

Heroic Tier
Prerequisite: Wis 13, proficient with a quarterstaff
Benefit: You can treat the quarterstaff as a double weapon. As a double weapon, the staff deals 1d8/1d8 damage and gains the defensive and off-hand properties.

First published in Dragon Magazine 368.

Wednesday, May 27, 2009

Belfrin's updated stats. Did I do this right? Any ideas?

Took Defensive mobility which adds a +2 to my defenses for attacks of opportunity (kind of up in the air about this--can't decide between this and durable, which would give me 2 more healing surges a day. Any ideas/thoughts?) Retrained furious smash (which I'm not sure why anyone would ever use), for Wolfpack tactics. Took Knight's move for my 2nd level utility.

Belfrin Balfore
Level 2 Human Warlord

Initiative: +1
Senses: Perception +1;
HP 30; Bloodied 15
AC 19; Fortitude 17; Reflex 14; Will 15
Healing Surges: 8 per day, recovers 7 hp.
Speed 5
Basic Attacks: melee +5; ranged +1
Attacks: Warhammer +7 melee (1d10), Crossbow +3 ranged (1d8)

At-Will Powers: Viper's Strike, Commander's Strike, Wolfpack Tactics
Encounter Powers: Guarding Attack, Inspiring Word [class]
Daily Powers: Bastion of Defense
Level 2 Utility: Knight's Move

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +1, Arcana +2, Athletics* +10, Bluff +3, Diplomacy* +8, Dungeoneering +1, Endurance +2, Heal* +6, History* +7, Insight +1, Intimidate* +8, Nature +1, Perception +1, Religion +2, Stealth +1, Streetwise +3, Thievery +1.
*indicates trained skills

Abilities: Str 18 (+4); Dex 11 (+0); Con 13 (+1); Int 12 (+1); Wis 10 (+0); Cha 14 (+2)
Feats: Armor Proficiency (Scale), Power Attack, Defensive Mobility
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: Combat Leader, inspiring word, Commanding Presence [Inspiring Presence]

Four Changes (Soren)

(1) Power Swap:

Swapping Valiant Strike for
Bolstering Strike

You attack your foe without mercy or reprieve, and your accuracy
is rewarded with a divine gift of vigor.
At-Will✦Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.

(2) New Prayer (Utility Prayer):

Martyr's Blessing
You step into an attack made against an adjacent ally to save
your comrade.
Immediate Interrupt Close burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead.

(3) Ability Score Swap: Strength for Wisdom

Soren's original STR score was 14 (+2), and WIS 13 (+1). I am going to switch my Strength and Wisdom scores for one another (STR will become 13, WIS 14) because Soren's Lay on Hands ability can be perfomed a number of times per day equal to his Wisdom modifier. Likewise, Bolstering Strike will give me temporary hit points equal to my Wisdom modifier. In fact, a number of Paladin Prayers/Powers benefit from a high Wisdom score. If I change these ability scores, Soren will be able to use Lay on Hands twice per day, and there's really no reason not to change them, since Soren never uses STR-based attacks anyway. All of his attacks are CHA-based, which makes his attacks about as good as they can get at this point.

(4) New Feat: Cleric Multiclass

[Multiclass Cleric]
Prerequisite: Wis 13
Benefit: You gain training in the Religion skill.
Once per day, you can use the cleric’s healing word
power. In addition, you can use a holy symbol as an implement
when using a cleric power or a cleric paragon
path power.

Leveling-up discussion

This is a place for comments and questions regarding leveling-up.