Welcome!

Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Wednesday, October 22, 2008

Sample Character - Adela


A woman with large eyes and brown hair, her lips a thin line of determination.

Background:
Adela is a survivor, through and through. She'll do whatever it takes to make it to the next day.

Stats:
Adela
Level 1 Human Fighter

Initiative: +1
Senses: Perception +1;
HP 31; Bloodied 15
AC 18; Fortitude 16; Reflex 13; Will 12
Healing Surges: 12 per day, recovers 7 hp.
Speed 5
Basic Attacks: melee +3; ranged +1
Attacks: Longsword +7 melee (1d8), Longbow +3 ranged (1d10)

At-Will Powers: Tide of Iron, Reaping Strike, Sure Strike
Encounter Powers: Steel Serpent Strike
Daily Powers: Comeback Strike

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +1, Arcana +0, Athletics* +8, Bluff +0, Diplomacy +0, Dungeoneering +1, Endurance* +8, Heal +1, History +0, Insight +1, Intimidate* +5, Nature +1, Perception +1, Religion +0, Stealth +1, Streetwise +0, Thievery +1.
*indicates trained skills

Abilities: Str 16 (+3); Dex 12 (+1); Con 16 (+3); Int 10 (+0); Wis 13 (+1); Cha 11 (+0)
Feats: Action Surge
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: Combat Challenge, Combat Superiority, Fighter Weapon Talent [One-handed weapons]

Gear: Scale armor, Light shield, Longsword, Longbow, 5 gp

Sample Character - Halva


A tall thin man with watery blue eyes poking out over an unkempt beard and mane. He is constantly looking over his shoulder or toward the exits.

Background:
Halva was never able to come to terms with either of his ancestries. Forced to hide his elven heritage beneath a tangled beard, he has come to view himself as something of a freedom fighter for the elven cause--at least when his fear is not getting the best of him.

Stats:
Halva
Level 1 Half-elf Rogue

Initiative: +3
Senses: Perception +6; Low-Light
HP 25; Bloodied 12
AC 15; Fortitude 11; Reflex 15; Will 13
Healing Surges: 7 per day, recovers 6 hp.
Speed 6
Basic Attacks: melee +1; ranged +3
Attacks: Dagger +5 melee (1d4), Shuriken (5) +6 ranged (1d6)

At-Will Powers: Deft Strike, Sly Flourish
Encounter Powers: Positioning Strike, Hunter's Quarry [multiclass], Twin Strike [Dilettante Power]
Daily Powers: Trick Strike

Alignment: Unaligned
Languages: Common, Elven, Elven
Skills: Acrobatics* +8, Arcana +0, Athletics +1, Bluff* +8, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, History +0, Insight* +8, Intimidate +3, Nature* +6, Perception* +6, Religion +0, Stealth* +8, Streetwise +3, Thievery* +8.
*indicates trained skills

Abilities: Str 12 (+1); Dex 16 (+3); Con 13 (+1); Int 10 (+0); Wis 13 (+1); Cha 16 (+3)
Feats: Multiclass | Warrior of the Wild
Racial Abilities: Dilettante, Dual Heritage, Group Diplomacy
Class Abilities: First Strike, Sneak Attack, Rogue Tactics [Artful Dodger]

Gear: Leather armor, Dagger, Shuriken (5), backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 48 gp

Sample Character - Emmon


He could have been an ape if he hadn't had a name. Low and wide with long arms; beady eyes under a heavy brow; misaligned teeth in a chinless jaw; a strength in his barrel chest; and something that made you suspect a sly animal cunning.

Background:
Born the smallest of five brothers to a poor farming family of Winhava, Emmon survived the boring tragedy of his impoverished childhood by being meaner, nastier and uglier than all the other children. Recent events have made his skills valuable, but he is not comfortable in the hero role. It is only a matter of time before he reverts back to old habits.

Stats:
Emmon
Level 1 Human Rogue

Initiative: +4
Senses: Perception +5;
HP 30; Bloodied 15
AC 16; Fortitude 13; Reflex 17; Will 12
Healing Surges: 7 per day, recovers 7 hp.
Speed 6
Basic Attacks: melee +2; ranged +4
Attacks: Dagger +6 melee (1d4), Sling +6 ranged (1d6)

At-Will Powers: Deft Strike, Riposte Strike, Piercing Strike
Encounter Powers: Torturous Strike
Daily Powers: Easy Target

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +4, Arcana +0, Athletics* +7, Bluff* +6, Diplomacy +1, Dungeoneering +0, Endurance +1, Heal +0, History +0, Insight +0, Intimidate* +6, Nature +0, Perception* +5, Religion +0, Stealth* +9, Streetwise* +6, Thievery* +9.
*indicates trained skills

Abilities: Str 14 (+2); Dex 18 (+4); Con 13 (+1); Int 10 (+0); Wis 11 (+0); Cha 12 (+1)
Feats: Human Perseverance, Toughness
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: First Strike, Sneak Attack, Rogue Tactics [Brutal Scoundrel]

Gear: Leather armor, Dagger, Sling, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 58 gp

On creating a character

Character creation is largely painless, thanks to a couple free tools on the interweb. Follow these simple steps to create a character:

  1. Create your character.

    1. Come up with an idea for your character. All characters in the Daylight campaign are members of the Gray Guard--one of the last vestiges of the Empire's fading military might. One-thousand strong, the Gray Guard are sent to keep the Empire's peace and to protect the Empire's dwindling borders. Being a member of the Gray Guard gives the characters a reason to work together, and common cause to fight for.

    2. Go to the free tinwatchman D&D 4e starting character generator.

    3. Enter a name for your character, and select your character's race, class and alignment.
      NOTE: For descriptions of races, classes, powers and feats, check out the demo of the Dungeons and Dragons Compendium (click on Click Here to Demo the Compendium once you get there).
      NOTE: Alignment doesn't mean what it used to, and has virtually no affect on game-play. I would suggest selecting "Unaligned."

    4. Assign scores to your character's abilities using the following standard array: 16, 14, 13, 12, 11, 10, arranged in whatever order you like. Click Next.

    5. Select any Racial and Class Bonuses, and click Next.

    6. Select the your character's trained skills. Your character receives a +5 skill bonus to all checks involving skills they are trained in. Click Next.

    7. Select the one or more feats your character is entitled to. Click Next.

    8. Select your character's At-Will, Encounter and Daily powers. Click Next.

    9. Select your character's basic gear. If they've been out in the wilderness for a while, select the Add Standard Adventurer Kit check box. Remember that you only have 100 pieces of gold to spend. Click Next.

    10. Select the Break Up Sections check box, and then click the Copy Text to Clipboard button.


  2. Post your character.

    1. On the Rogue's Gallery page, select the New Post option from the blue header row at the top of the page.

    2. Type the character's name into the Title field.

    3. Paste the information on the clipboard in place of the section of the post that says [Character sheet goes here].

    4. Come up with a back story for your character, and type it in the Background section.

    5. Write a brief description of your character under Description.

    6. Click Publish Post.


  3. Create a Token for your character.

    1. Find a picture online somewhere you like that represents your character.

    2. Copy and paste that picture into MS Paint or a similar program.

    3. Run the TokenTool program. Make sure that both the TokenTool screen and the MS Paint image are showing on your screen.

    4. Select Tool > Screen Capture from the TokenTool menu.

    5. Use your mouse to move the red box over the picture of your character, and hit enter.

    6. Select a border for your character token from the dropdown list (I like the first ring, but whatever you like is fine).

    7. Select 64 for your token height and width.

    8. Using the mouse to drag it, and the <, >, << and >> buttons to resize it, center the desired portion of the character picture in the token ring.

    9. Select File > Save Token, and save the token to your computer.

    10. In your character post, click the photo icon.

    11. Browse to the saved token.

    12. Select the Right picture position radio button and the Small picture size radio button.

    13. Click Upload. The token will be added to your character post, and can be used to represent your character in play.


  4. Check back periodically for comments on your post that will let you know if your character is legal, offer suggestions for how you might fit in with the rest of the cast, and tell you when you can join in the fun.