Welcome!

Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Wednesday, October 22, 2008

Sample Character - Emmon


He could have been an ape if he hadn't had a name. Low and wide with long arms; beady eyes under a heavy brow; misaligned teeth in a chinless jaw; a strength in his barrel chest; and something that made you suspect a sly animal cunning.

Background:
Born the smallest of five brothers to a poor farming family of Winhava, Emmon survived the boring tragedy of his impoverished childhood by being meaner, nastier and uglier than all the other children. Recent events have made his skills valuable, but he is not comfortable in the hero role. It is only a matter of time before he reverts back to old habits.

Stats:
Emmon
Level 1 Human Rogue

Initiative: +4
Senses: Perception +5;
HP 30; Bloodied 15
AC 16; Fortitude 13; Reflex 17; Will 12
Healing Surges: 7 per day, recovers 7 hp.
Speed 6
Basic Attacks: melee +2; ranged +4
Attacks: Dagger +6 melee (1d4), Sling +6 ranged (1d6)

At-Will Powers: Deft Strike, Riposte Strike, Piercing Strike
Encounter Powers: Torturous Strike
Daily Powers: Easy Target

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +4, Arcana +0, Athletics* +7, Bluff* +6, Diplomacy +1, Dungeoneering +0, Endurance +1, Heal +0, History +0, Insight +0, Intimidate* +6, Nature +0, Perception* +5, Religion +0, Stealth* +9, Streetwise* +6, Thievery* +9.
*indicates trained skills

Abilities: Str 14 (+2); Dex 18 (+4); Con 13 (+1); Int 10 (+0); Wis 11 (+0); Cha 12 (+1)
Feats: Human Perseverance, Toughness
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: First Strike, Sneak Attack, Rogue Tactics [Brutal Scoundrel]

Gear: Leather armor, Dagger, Sling, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 58 gp

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