Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Wednesday, December 10, 2008

Belfrin Balfore

Belfrin is slightly larger than one would expect for a human, though no less nimble because of it. His glaring eyes strike fear in those who do not know him, while those same glaring eyes become the source of his friends' sense of security and compassion.

Belfrin was named by the elves who raised him. Though fully human, his home town was destroyed by a horde of orcs, and at 1 year, Belfrin was left amidst the rubble of collapsed and burning homes, and the bloodied, lifeless bodies of his kin. As the sole survivor, the elven clan Balfore took him in as one of their own, partly out of pity, though also in accord with a legend which spoke of an infant human survivor who would grow with the elves, and be a great and invaluable leader.

Belfrin Balfore
Level 1 Human Warlord

Initiative: +0
Senses: Perception +0;
HP 30; Bloodied 15
AC 19; Fortitude 17; Reflex 14; Will 15
Healing Surges: 8 per day, recovers 7 hp.
Speed 5
Basic Attacks: melee +4; ranged +0
Attacks: Warhammer +6 melee (1d10), Crossbow +2 ranged (1d8)

At-Will Powers: Viper's Strike, Commander's Strike, Wolfpack Tactics
Encounter Powers: Guarding Attack, Inspiring Word [class]
Daily Powers: Bastion of Defense
Level 2 Utility: Knight's Move

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +1, Arcana +2, Athletics* +10, Bluff +3, Diplomacy* +8, Dungeoneering +1, Endurance +2, Heal* +6, History* +7, Insight +1, Intimidate* +8, Nature +1, Perception +1, Religion +2, Stealth +1, Streetwise +3, Thievery +1.
*indicates trained skills

Abilities: Str 18 (+4); Dex 11 (+0); Con 13 (+1); Int 12 (+1); Wis 10 (+0); Cha 14 (+2)
Feats: Armor Proficiency (Scale), Power Attack, Defensive Mobility
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: Combat Leader, inspiring word, Commanding Presence [Inspiring Presence]

Gear: Scale armor, Light shield, Warhammer, Crossbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, -5 gp

tinwatchman 4e starting character generator v0.25
programmed by jon stout for the tinwatchman company. available at www.tinwatchman.com


  1. Belfrin looks great! I'll definitely have to work in that prophecy angle.

    On first glance, a couple of things...

    1. Because everyone invited to play doesn't have the books, I told everyone to use the default stat array (10,11,12,13,14,16) to make their characters. Out of fairness, I've got to pull out the nerf bat and ask you to do the same.

    2. Belfrin seems to be missing his extra human at-will power.

    3. As a warlord, you may find yourself leading the men in your unit. You might want to take a little time looking over the other characters and thinking of ways you would encourage or supplicate them into doing what needs done.

    I'm really looking forward to seeing this group in action.

  2. P.S. You don't need to include the show your work stuff in your character post.

  3. Belfrin sounds pretty terrifying. I know one thing I've seen a lot of people do with warlords especially ones who will be beating people down in melee is give them one of the armor feats. If you took Scalemail proficiency you would gain +1 to your ac all the time and would get rid of the -1 to all skill checks from chainmail. It seems like that might outweigh the likelihood of an ally using an action point when they also need to make a saving throw, but I could be wrong.

  4. Also you would look more threatening in scalemail vs. chainmail :p