Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Saturday, December 6, 2008

Hünfrid Märr

A dwarf, bent and weathered to match the small ashen piece of driftwood he leans on, stands several feet outside the radius of the fire's warmth.

The years spent alone wandering the ice strewn slopes of his rugged homeland have taken there toll on Hünfrid Märr. Distrustful, obstinate and with no true love for elves, the one thing that goads him to raise his staff is the soft sound of opening purse strings.

Hünfrid Märr
Level 2 Dwarf Wizard
Exp: 1000

Initiative: +2
Senses: Perception +4; Low-Light
HP 33; Bloodied 16
AC 16; Fortitude 13; Reflex 14; Will 16
Healing Surges: 8 per day, recovers 8 hp.
Speed 5
Basic Attacks: melee +0; ranged +1
Attacks: Quarterstaff +3 melee (1d8)

At-Will Powers: Ray of Frost, Cloud of Daggers, Ghost Sound [class], Mage Hand [class], Prestidigitation [class], Light [class]
Encounter Powers: Chill Strike
Daily Powers: Freezing Cloud or Sleep
Utility Powers: Shield or Expeditious Retreat
Rituals: Fastidiousness, Make Whole, Silence.

Alignment: Unaligned
Languages: Common, Dwarven
Skills: Acrobatics +2, Arcana* +9, Athletics +1, Bluff +1, Diplomacy +1, Dungeoneering* +11, Endurance +5, Heal +4, History* +9, Insight* +9, Intimidate +1, Nature +4, Perception +4, Religion +4, Stealth +2, Streetwise +1, Thievery +2.
*indicates trained skills

Abilities: Str 11 (+1); Dex 13 (+2); Con 14 (+3); Int 16 (+4); Wis 16 (+4); Cha 10 (+1)
Feats: Armor Proficiency (leather), Toughness
Racial Abilities: Cast-Iron Stomach, Dwarven Resilience, Dwarven Weapon Proficiency, Encumbered Speed, Stand Your Ground
Class Abilities: Arcane Implement Mastery, cantrips, Ritual Casting, spellbook

Gear: Leather armor, Quarterstaff, Dagger, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 0 gp, 84 cp

tinwatchman 4e starting character generator v0.25
programmed by jon stout for the tinwatchman company. available at http://www.tinwatchman.com/


  1. One quick comment. Initiative will be determined by whoever posts first after the NPCs take their turn. So I would suggest taking a different feat instead of Improved Initiative: maybe Expanded Spellbook.

  2. Or for that military feel, maybe Leather Armor proficiency.

  3. Great idea on the leather armor proficiency. I think that fits my idea of Hunfrid's character perfectly. Are there any negative effects of a wizard using leather armor even though he has that feat?

  4. I updated the AC, Leather Armour feat, Leather armor equipment and Gold i have. Let me know if I made any mistakes.

  5. The changes look good. Your initiative goes back down to a +1, but since it's irrelevant, you could just as well delete that line. No big whoop. I really like this character, I can't wait to see him in action. If you get bored waiting for other players to post their characters, you might want to think about how Hunfrid got enlisted or recruited into the Gray Guard. and maybe think of some short-term personal goals for him.

  6. Can i use my quarter staff for the Staff of Defense Arcane Implement Mastery or does it have to be some sort of special staff?

  7. It actually works the opposite way: all wizards' staffs (staves?) are quarterstaffs, but not all quarterstaffs are wizards' staffs. So there is no need walking around with two sticks (unless you are cross-country ski-ing). So taht quarterstaff on your inventory list is actually a wizard's staff.

    Be sure to remember your Arcane Implement Mastery [staff] adds one to your armor class when you're wielding your staff.

    As far as the encounter power part of things, you'll have to let me know the conditions under which you'll use it. (e.g. "first time I'm hit in combat for more than 10 points of damage") That way we don't have to have an extra exchange for you to try to negate a hit.

  8. Cool pic! Where did it come from?

  9. I"m not sure where i ended up getting that one. I just did a bunch of searches on google for dwarf images.

  10. Oh Ben first time I"m hit for 8+ damage I'd like to implement my Staff of Defense