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Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Saturday, December 13, 2008

Mira Miles


Description: Mira Miles is a tall (5' 8'') Eladrin woman with short black hair and eyes the color of polished lead. She has abandoned her race's famous grace and walks with the curt efficient step of an experienced soldier. When on duty she wears battered black leather armor and carries a paired set of long swords and bow.

Background:
Mira has worked as a mercenary for the past 5 years. The tattoos she wear contain the scripts of at least half a dozen languages. Why she decided to offer her services to the Grey Guard is something of a mystery. She, like Nessim, was brought into the grey cloaks for her knowledge of the area and as a liaison with the Eladrin. As a company scout she has been a great success, guiding the company through treacherous terrain and always finding comfortable and defensible campsites. However, her interactions with the natives have left much to be desired. She treats the fleeing elves the company meets with a combination of disgust and pity, while she greets her own kind (Eladrin) with nothing but hatred and barely repressed violence. She displays mostly a sense of comradery towards the soldiers of the company and she has quickly become popular despite reservations inspired by her race. There are those, however, who believe her impulsiveness and (mostly) functional alcoholism is a constant threat to the precarious truce with the Eladrin.

Stats:
Mira Miles
Level 1 Eladrin Ranger

Initiative: +3
Senses: Perception +6; Low-Light
HP 28; Bloodied 14
AC 15; Fortitude 14; Reflex 14; Will 12
Healing Surges: 6 per day, recovers 7 hp.
Speed 6
Basic Attacks: melee +3; ranged +3
Attacks: Longsword +6 melee (1d8+2), Longbow +5 ranged (1d10)

At-Will Powers: Hit and Run, Twin Strike
Encounter Powers: Evasive Strike, Fey Step [racial]
Daily Powers: Jaws of the Wolf

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics* +8, Arcana +3, Athletics* +8, Bluff +1, Diplomacy +1, Dungeoneering +1, Endurance +0, Heal +1, History +3, Insight +1, Intimidate +1, Nature* +6, Perception* +6, Religion +1, Stealth* +8, Streetwise* +6, Thievery +3.
*indicates trained skills

Abilities: Str 16 (+3); Dex 16 (+3); Con 11 (+0); Int 12 (+1); Wis 12 (+1); Cha 13 (+1)
Feats: Toughness, Eladrin Soldier
Racial Abilities: Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Fey Step
Class Abilities: Hunter's Quarry, Prime Shot, Fighting Style [Two-Blade Fighting Style]

Gear: Leather armor, Paired longswords, Longbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 0 gp

tinwatchman 4e starting character generator v0.25
programmed by jon stout for the tinwatchman company. available at www.tinwatchman.com

2 comments:

  1. Hello miss Mira, and welcome aboard. Nicely done with the background. Definitely sounds like a fun character to play/write about.

    ReplyDelete