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Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

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Monday, December 8, 2008

Nessim


Nessim sits by the fire joking comfortably with the greycloaks, as comfortable with them as he is in the cloak they have given him. He regales them with tales of his exploits as a spy among the eladrin -- all utterly fabricated of course. The truth would be too frightening, and too painful now to even think of. He resembles an eladrin thanks to his father, and indeed the other Greycloaks would probably have killed him on the spot were it not for his pitiful state and the word "Traitor" in eladrin script branded on his right hand.

Background: Nessim's years in service to the empire as a spy have worn on him. At first the rarity of his half eladrin half human background brought him welcome work in espionage, but the assignments became more and more dangerous and desperate. His quick tongue remains, but spying on the Eladrin has changed him. He was forced him out of desperation to dabble in a pact with fey powers he still doesn't fully understand -- even that couldn't prevent his discovery, but it did allow him to escape with his life.

Nessim
Level 1 Half-elf Rogue
Initiative: +3
Senses: Perception +6; Low-Light
HP 24; Bloodied 12AC 15; Fortitude 11; Reflex 15; Will 13
Healing Surges: 7 per day, recovers 6 hp.
Speed 6

Basic Attacks: melee +0; ranged +3

Attacks: Short sword +3 melee (1d6), Hand Crossbow +5 ranged (1d6)

At-Will Powers: Sly Flourish, Deft Strike

Encounter Powers: Dazing Strike, Eyebite [multiclass], Eldritch Blast [Dilettante Power]

Daily Powers: Easy Target

Alignment: Unaligned

Languages: Common, Elven, Dwarven

Skills: Acrobatics* +8, Arcana +1, Athletics +0, Bluff* +8, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, History +1, Insight* +8, Intimidate* +8 (From Warlock Multi-Class), Nature +1, Perception* +6, Religion +1, Stealth* +8, Streetwise +3, Thievery* +8.

*indicates trained skills

Abilities: Str 11 (+0); Dex 16 (+3); Con 12 (+1); Int 12 (+1); Wis 13 (+1); Cha 16 (+3) 

Feats: Multiclass | Pact Initiate (Fey Pact)

Racial Abilities: Dilettante, Dual Heritage, Group Diplomacy

Class Abilities: First Strike, Sneak Attack, Rogue Tactics [Artful Dodger], Warlock Pact (Fey) [Multiclass], Implement (rod, wand, pact blade) [Multiclass]

Gear: Leather armor, Short sword, Hand Crossbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 25 gp

2 comments:

  1. I really like the thought and background you put into Nessim. Reading Tamsin has really got me thinking about the Fey and I think we can have a lot of fun exploring that angle.

    Important to note that the Gray Guard are not actually at war with the eladrin, and that the current eladrin/elven violence occuring in Adhara is the result of centuries-old hatreds boiling to the surface with the waning ability of the Empire to police itself.

    That said, it still makes sense for the Empire or certain elven interests to keep tabs on various eladrin factions and power groups.

    Looking like fun.

    ReplyDelete
  2. You should edit your post to make Nessim a half-eladrin, not half-elf. You know--for clarity an what-not.

    ReplyDelete