Blinded: You grant combat advantage. You can’t see any target (your targets have total concealment). You take a –10 penalty to Perception checks. You can’t flank an enemy.
Dazed: You grant combat advantage. You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions. You can’t flank an enemy.
Deafened: You can’t hear anything. You take a –10 penalty to Perception checks.
Dominated: You’re dazed. The dominating creature chooses your action. The only powers it can make you use are at-will powers.
Dying: You’re unconscious. You’re at 0 or negative hit points. You make a death saving throw every round.
Helpless: You grant combat advantage. You can be the target of a coup de grace.
Note: Usually you’re helpless because you’re unconscious.
Note: Usually you’re helpless because you’re unconscious.
Immobilized: You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.
Marked: You take a –2 penalty to attack rolls for any attack that doesn’t target the creature that marked you.
Petrified: You have been turned to stone. You can’t take actions. You gain resist 20 to all damage. You are unaware of your surroundings. You don’t age.
Prone: You grant combat advantage to enemies making melee attacks against you. You get a +2 bonus to all defenses against ranged attacks from non-adjacent enemies. You’re lying on the ground. You take a –2 penalty to attack rolls. You can drop prone as a minor action.
Note: If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.
Note: If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.
Restrained: You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.
Slowed: Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop moving if you have already moved 2 or more squares.
Stunned: You grant combat advantage. You can’t take actions. You can’t flank an enemy.
Surprised: You grant combat advantage. You can’t take actions, other than free actions. You can’t flank an enemy.
Unconscious: You’re helpless. You take a –5 penalty to all defenses. You can’t take actions. You fall prone, if possible. You can’t flank an enemy.
Weakened: Your attacks deal half damage. Ongoing damage you deal is not affected.
Oh hey, look at that.
ReplyDeleteJust dropped in (to see what condition my condition was in)!