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Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Friday, February 27, 2009

Conditions

Blinded: You grant combat advantage. You can’t see any target (your targets have total concealment). You take a –10 penalty to Perception checks. You can’t flank an enemy.

Dazed: You grant combat advantage. You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions. You can’t flank an enemy.

Deafened: You can’t hear anything. You take a –10 penalty to Perception checks.

Dominated: You’re dazed. The dominating creature chooses your action. The only powers it can make you use are at-will powers.

Dying: You’re unconscious. You’re at 0 or negative hit points. You make a death saving throw every round.

Helpless: You grant combat advantage. You can be the target of a coup de grace.
Note: Usually you’re helpless because you’re unconscious.

Immobilized: You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.

Marked: You take a –2 penalty to attack rolls for any attack that doesn’t target the creature that marked you.

Petrified: You have been turned to stone. You can’t take actions. You gain resist 20 to all damage. You are unaware of your surroundings. You don’t age.

Prone: You grant combat advantage to enemies making melee attacks against you. You get a +2 bonus to all defenses against ranged attacks from non-adjacent enemies. You’re lying on the ground. You take a –2 penalty to attack rolls. You can drop prone as a minor action.
Note: If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.

Restrained: You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.

Slowed: Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop moving if you have already moved 2 or more squares.

Stunned: You grant combat advantage. You can’t take actions. You can’t flank an enemy.

Surprised: You grant combat advantage. You can’t take actions, other than free actions. You can’t flank an enemy.

Unconscious: You’re helpless. You take a –5 penalty to all defenses. You can’t take actions. You fall prone, if possible. You can’t flank an enemy.

Weakened: Your attacks deal half damage. Ongoing damage you deal is not affected.

1 comment:

  1. Oh hey, look at that.

    Just dropped in (to see what condition my condition was in)!

    ReplyDelete