Welcome!

Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Friday, February 27, 2009

The Power(s) of Belfrin Balfore

At-will Powers:

  • Commander's Strike (Standard; Melee; One creature)
    An ally of your choice makes a melee basic attack against the target. If they hit, they do +1 damage.

  • Furious Smash (Standard; Melee; One creature)
    1d20+6 vs. Fortitude; 4 damage and an ally adjacent to you or the target receives a +2 power bonus to hit and damage with their next attack against the target, as long as the attack occurs before the end of the ally's next turn.

  • Vipers Strike (Standard; Melee; One creature)
    1d20+6 vs. AC; 1d10+4 damage, and if the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.

Encounter Powers:

  • Guarding Attack (Standard; Melee; One creature)
    1d20+6 vs. AC; 2d10+4 damage, and one ally adjacent to you or the target receives a +2 power bonus to their AC against the target's attacks until the end of your next turn.

  • Inspiring Word (Minor; Close burst 5; You or one ally in burst)
    The target can spend a healing surge and regain an additional 1d6 hit points.
    Special: You can use Inspiring Word twice per encounter, but only once in a round.

  • Second Wind (Standard)
    You spend a healing surge to heal 6 hit points, and gain a +2 bonus to all defenses until the start of your next turn.

Daily Powers:

  • Bastion of Defense (Standard; Melee; One creature)
    1d20+6 vs. Ac; 3d10+4 damage, and until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to all defenses.
    Effect: Allies withing 5 squares of you gain 7 temporary hit points.

1 comment:

  1. You might want to consider retraining Commander's Strike for Wolf Pack Tactics when you have the opportunity.

    ReplyDelete