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Wednesday, April 15, 2009

The Powers of Soren

Channel Divinity: Divine Mettle
Your unswerving faith in your deity empowers a nearby creature
to resist a debilitating affliction.
Encounter ✦ Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal
to your Charisma modifier.

Channel Divinity: Divine Strength
You petition your deity for the divine strength to lay low your enemies.
Encounter ✦ Divine
Minor Action Personal
Effect: Apply your Strength modifier as extra damage on
your next attack this turn.

Divine Challenge
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.

Lay on Hands
* (Plus Healing Hands Feat: adds CHA mod bonus to target's hp)
Your divine touch instantly heals wounds.
At-Will (Special) ✦ Divine, Healing
Special: You can use this power a number of times per day
equal to your Wisdom modifier (minimum 1), but only once
per round.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge. You must have at least one healing surge
remaining to use this power.

Level 1 At-Will Prayers:

Enfeebling Strike
Your brutal weapon attack leaves your foe weakened.
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.
Increase damage to 2[W] + Charisma modifier at 21st level.

Bolstering Strike
You attack your foe without mercy or reprieve, and your accuracy
is rewarded with a divine gift of vigor.
At-Will✦Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.

Level 1 Encounter Prayers:

Shielding Smite
A translucent golden shield forms in front of a nearby ally as you attack with your weapon.
Encounter ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: Until the end of your next turn, one ally within 5
squares of you gains a power bonus to AC equal to your
Wisdom modifier.

Level 1 Encounter Power (Dilettante):

Eldritch Blast

You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.

Level 1 Daily Prayers
:

Paladin’s Judgment
Your melee attack punishes your enemy and heals an ally.
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.

Level 2 Daily Utility Prayer

Martyr's Blessing
You step into an attack made against an adjacent ally to save
your comrade.
Daily✦Divine
Immediate Interrupt Close burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead.


Initate of the Faith, Multi-class Power (
Daily)

Healing Word

You whisper a brief prayer as divine light washes over your target,

helping to mend its wounds.
Daily ✦ Divine, Healing
Special: You can use this power once per day.
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6
at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at
21st level, and 6d6 at 26th level.

3 comments:

  1. Hey thanks so much for doing this!

    ReplyDelete
  2. No problem! It's so useful for me, too.

    ReplyDelete