Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Wednesday, May 27, 2009

Belfrin's updated stats. Did I do this right? Any ideas?

Took Defensive mobility which adds a +2 to my defenses for attacks of opportunity (kind of up in the air about this--can't decide between this and durable, which would give me 2 more healing surges a day. Any ideas/thoughts?) Retrained furious smash (which I'm not sure why anyone would ever use), for Wolfpack tactics. Took Knight's move for my 2nd level utility.

Belfrin Balfore
Level 2 Human Warlord

Initiative: +1
Senses: Perception +1;
HP 30; Bloodied 15
AC 19; Fortitude 17; Reflex 14; Will 15
Healing Surges: 8 per day, recovers 7 hp.
Speed 5
Basic Attacks: melee +5; ranged +1
Attacks: Warhammer +7 melee (1d10), Crossbow +3 ranged (1d8)

At-Will Powers: Viper's Strike, Commander's Strike, Wolfpack Tactics
Encounter Powers: Guarding Attack, Inspiring Word [class]
Daily Powers: Bastion of Defense
Level 2 Utility: Knight's Move

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics +1, Arcana +2, Athletics* +10, Bluff +3, Diplomacy* +8, Dungeoneering +1, Endurance +2, Heal* +6, History* +7, Insight +1, Intimidate* +8, Nature +1, Perception +1, Religion +2, Stealth +1, Streetwise +3, Thievery +1.
*indicates trained skills

Abilities: Str 18 (+4); Dex 11 (+0); Con 13 (+1); Int 12 (+1); Wis 10 (+0); Cha 14 (+2)
Feats: Armor Proficiency (Scale), Power Attack, Defensive Mobility
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: Combat Leader, inspiring word, Commanding Presence [Inspiring Presence]


  1. All the following should get +1:

    attacks, defenses, initiative, skill checks, and ability checks.

    So I think your initiative should be +1 for example

  2. wait...my abilitites get a +1? or is an ability check something different?
    I'll change the initiative to +1

  3. An abilty check is something different. It's what gets roled when there's no specific skill that applies. It doesn't happen very often.

  4. Your perception should be +1 as well.

  5. AND, it should say:

    "Belfrin Balfore
    Level 2 Human Warlord"

  6. Yeah, once you hit level 45, you automatically become an NPC.

  7. Haha!

    Hey Balfore, you made some fancy links there to Belfrin's powers!