Right this way soldier. Out of the dark and into the cold, heh. I can tell you're looking for someone, well, if you can't find them here, chances are they don't exist, heh. This here's the Rogues Gallery--a collection of every character to grace the chronicles of the Daylight Play-by-post game. Got a character? Put them here.

Word to the wise, heh, people talk about all kinds of things here. In-character, out-of-character, anything goes in this place, heh.

Thursday, May 28, 2009

New Mira

Description: Mira Miles is a tall (5' 8'') Eladrin woman with short black hair and eyes the color of polished lead. She has abandoned her race's famous grace and walks with the curt efficient step of an experienced soldier. When on duty she wears battered black leather armor and carries a paired set of long swords and bow. She wears a iron skull on a necklace.

Mira has worked as a mercenary for the past 5 years. The tattoos she wear contain the scripts of at least half a dozen languages. Why she decided to offer her services to the Grey Guard is something of a mystery. She, like Nessim, was brought into the grey cloaks for her knowledge of the area and as a liaison with the Eladrin. As a company scout she has been a great success, guiding the company through treacherous terrain and always finding comfortable and defensible campsites. However, her interactions with the natives have left much to be desired. She treats the fleeing elves the company meets with a combination of disgust and pity, while she greets her own kind (Eladrin) with nothing but hatred and barely repressed violence. She displays mostly a sense of comradery towards the soldiers of the company and she has quickly become popular despite reservations inspired by her race. There are those, however, who believe her impulsiveness and (mostly) functional alcoholism is a constant threat to the precarious truce with the Eladrin.

Mira Miles
Level 2 Eladrin Ranger

Initiative: +4
Senses: Perception +7; Low-Light
HP 32; Bloodied 16
AC 16; Fortitude 15; Reflex 15; Will 13
Healing Surges: 6 per day, recovers 8 hp.
Speed 6
Basic Attacks: melee +4; ranged +4
Attacks: Longsword +7 melee (1d8+2), Longbow +6 ranged (1d10)

At-Will Powers: Hit and Run, Twin Strike
Encounter Powers: Dire Wolverine Strike, Fey Step [racial]
Utility Powers:Unbalancing Parry
Daily Powers: Jaws of the Wolf

Alignment: Unaligned
Languages: Common, Elven
Skills: Acrobatics* +9, Arcana +4, Athletics* +9, Bluff +2, Diplomacy +2, Dungeoneering +2, Endurance +1, Heal +2, History +4, Insight +2, Intimidate +2, Nature* +7, Perception* +7, Religion +2, Stealth* +9, Streetwise* +7, Thievery +4.
*indicates trained skills

Abilities: Str 16 (+3); Dex 16 (+3); Con 10 (+0); Int 13 (+1); Wis 13 (+1); Cha 12 (+1)
Feats: Toughness, Eladrin Soldier, Lethal Hunter
Racial Abilities: Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Fey Step
Class Abilities: Hunter's Quarry, Prime Shot, Fighting Style [Two-Blade Fighting Style]

Gear: Leather armor, Paired longswords, Longbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 0 gp



  1. Yeah, you definitely need to swap the Wisdom for the Intelligence and rationalize it somehow. Maybe Wisdom is "street-smarts" and Intelligence is "book-smarts."

  2. Don't think of the weapon focus longsword feat as boring, think of it as focused, or even single-minded.

  3. Woah, her HP are high! BP, are mine too low??

  4. Oh, you took toughness. I thought about doing that.

  5. Here's another couple of feat options for you:

    Ghostwalker Style
    Prerequisite: Any martial class, trained in Stealth
    Benefit: You gain a benefit with any of the following powers you possess.
    Nimble Strike (ranger): While using this exploit, you can move 2 squares before or after the attack, instead of shifting 1 square.

    Lethal Hunter
    Heroic Tier
    Prerequisite: Ranger, Hunter’s Quarry class feature
    Benefit: The extra damage dice from your Hunter’s Quarry class feature increase from d6s to d8s.

  6. I'm confused at what H's ability modifiers should be. Do we add the 1/2 level bonus to the attack rolls? So if H had normal 16 Int for a +3 does he get an additional +1 for being level 2 when attacking?

  7. You add 1/2 your level. And you add this to your powers, and to your basic attacks.

  8. By the by H, you AC should be two higher--you use either your Dex or Int, whichever is higher)

  9. So... Weapon Focus (Heavy Blades) doesn't stack with Eladrin Soldier -- they both give feat bonuses, and bonuses of the same type don't stack. I would suggest picking up Lethal Hunter instead. Increasing your Hunter's Quarry from d6 to d8 is almost equivalent to a +1 to damage.